mtg dnd cards Adventures in the Forgotten Realms then put them back in any order Top Ten Cards from Adventures
Description
I consider Walking Ballista to be the best example of a card to have in your Cube that gives players wanting to stay open something powerful to draft

Rumor Gatherer Everyone's favorite three-drop uncommon (Peasant uncommon slots) recently printed 2/1 with the alliance trigger when someone ETBs, you scry one, great deck setting up over time, but not good at the card draw

It's great on turn 3 to draw cards whenever you play lands, potentially multiple if you can make extra land drops or use some of the ramp spells above

Vampire Hexmage Putting Vampire Hexmage right in the middle of my rankings might be a bit controversial

The first is that it doesn't work for creatures ever
